Pixel Survivor
Pixel Survivor is a 2D pixel art survivor game built in Godot 4. The aim of the game is to survive an onslaught of creatures and monsters for 5 minutes. If you can survive for 5 minutes, then you win!
To move the player, you can use either WASD or the arrow keys. Escape or P will pause the game. The mouse is needed to navigate menus and select upgrades.
This game is currently a prototype and is currently undergoing further development into a more fully fleshed out survivor game. At the present moment in time, the game is pretty basic. Features included in the prototype are:
- one playable character
- basic default attack
- two unlockable attacks
- two upgrades per each attack
- several different enemy types
- exp drops and leveling system
- two 'meta' upgrades (upgrades that persist across sessions)
- basic music and SFX
- options menu to alter audio levels and window view
- basic UI
Future features may include:
- different maps
- different playable characters
- wider variety of enemies
- health drops
- coin drops (to be used in the meta upgrade system)
- wider variety of attacks and upgrades
- more meta upgrades
- upgradeable player stats
- dynamic exp drops (harder enemies drop more exp)
- custom pixel art assets
- custom music and SFX
- improved UI
Download
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Click download now to get access to the following files:
PixelSurvivor_alpha.exe 65 MB
Comments
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Hi!
I liked your prototype, it felt very smooth the controls and the movement. I played a ton of Vampire Survivors so I can't help to compare it to that and I think for a prototype its looking really well with the different options. My only feedback would be to differentiate the colorschemes a bit better. Since player/enemies are both grey. But nice, excited to see!
I also just posted a prototype of my own and would really help out if you'd check it out too =)
Have a nice day and goodluck on your journey.
Hey, thanks for taking the time to play!
I appreciate your feedback, thanks. I’ll be creating new sprites for the player and enemies and I’ll be sure to take your feedback on board.
I’ll be sure to check out your prototype as well, I love seeing what other games folk come up with.